Tool for opening, extracting, and creating Quake PAK files. E-werd/PakTool. QuArK currently supports 37 distinct games, and a countless number of mods. It can edit maps and models, import sounds and textures, run compilers, and is able to create and modify.pak and.pk3 files, as well as importing compiled.bsp files in order to add/change/delete entities from these files.
Table of Contents
Quake Installation
This process depends if you own a physical copy of Quake or if you downloaded it.
Physical copy
Since there were various releases of Quake around this is not as straightforward as you might have hoped. TODO, someone get guides like these into the wiki: http://mhquake.blogspot.com/p/installing-quake-using-dos-box.html & http://icculus.org/twilight/darkplaces/readme.html#HowToInstallQuake_Windows
Downloaded copy
Verification
You should now have Quake installed.
Let's call the directory where Quake is installed the 'Quake directory' from now on. So for example your Quake directory is 'C:Quake' or '/home/ranger/ games/quake/'. If you do not know where it is, try searching for a file called pak0.pak. It should be inside a directory called id1 which itself is inside your Quake directory.
Inside the Quake directory there might be some files, these will not be needed. However there must be a directory 'id1' and inside that directory must be at least a file called pak0.pak and if you own the full version of Quake also a file called pak1.pak.
Filename | Size | md5sum |
---|---|---|
pak0.pak | 17M (that is 18689235 bytes) | 5906e5998fc3d896ddaf5e6a62e03abb |
pak1.pak | 33M (that is 34257856 bytes) | d76b3e5678f0b64ac74ce5e340e6a685 |
Is that the case? Excellent! If not, go find the pak0.pak and pak1.pak files on your media and create a file structure like that. If you cannot find them, start from the beginning or ask in the forum.
If you want to learn a bit about the directory and file structure of Quake then read on. If not, skip to the next step: Quake Configuration
The file/directory structure
A raw Quake installation consists of two elements:The executable (we call it engine) and the game data. The executable (usually) expects the game data to be in a directory on the same level as itself. In the case of the original game you need to have some .exe file in your Quake directory and a directory called id1. This is the game directory. Inside the id1 directory there are the .pak files. These contain the game data (levels, sounds, models, etc.). Think of them as archives, like ZIP but uncompressed).
By default Quake tries to load game data from the id1 directory when it launches.
Some mods do not bother with putting their data into pak files, they instead dump all their files straight into their game directory.
Quake 1 Tools
Below is a list of utilities that can be used to manage, create and modify game files. Each has their strong and weak points. It is not uncommon that you may want all of them.
PakScape
modDB
file
https://www.youtube.com/watch?v=ZQyG-2Xfubs
PakScape is an exceptional PAK, PK3 & ZIP explorer/creator by Peter ‘Riv’ Engström. It supports the PAK and PK3 formats of games based on Quake 1, 2 & 3.
Wally
file v1.55
https://www.youtube.com/watch?v=PDJU_Pd594Y
Wally is a popular wad editor by Justin “Mosquito” Richardson. Wally allows you to manipulate texture files for half-life, heretic 2, quake 1 and more.
TexMex
Quake Shareware Pak
wiki
file
TexMex is a Quake texture Wad editing program created by Mike Jackman. In addition to Quake texture Wads, TexMex also supports the texture formats of several other games, such as Quake II, Daikatana and Half-Life. It can even modify the textures stored in Quake .bsp files directly.
Pak Explorer
homepage
file
Pak Explorer is a PAK file explorer/creater. Quake 1 & 2 PAK formats are supported.
Adquedit
Versatile program for manipulating the many file formats that Quake has. Features include replacing textures in bsp files, editing entity lists, changing model skins, creating sprites, making mip textures, and extensive wad editing.
Quake 3 Pak Files Download
fimg
gdrive
file v02
Quake Pak Files
Fimg is a Windows 32 bit image editor designed for editing game sprites and images. It currently works with Quake SPR Sprite, Darkplaces SPR32, WAD2 and Lmp along with a smattering of standard image formats. Programmed by Ryan “FrikaC” Smith.
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